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Begin the Saga

Follow the first recovered records from the world beneath the Astral Tree.

A Dying World Awaits

The Astral Tree — the colossal living axis of creation — is fading. Its celestial light, which once bound kingdoms in faith and order, now gutters like a candle in a storm. The old world fractures. The gods have grown silent. And in the cracks between what was and what is coming, ancient powers begin to stir.

Across shattered dominions and forgotten isles, a handful of cursed, broken, and extraordinary souls find themselves drawn into a war older than death itself — a war that will determine whether the world is reborn, or falls forever into shadow.

This is the chronicle of that war. Begin reading below.

Reading Order

The recovered manuscripts, in order of transcription.

001

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Record 001
Gideon's Path

Shadows of Hollow’s Rest

A campfire burns low beneath the ancient trees as Gideon closes his eyes, but sleep offers no mercy. It carries him back to Hollow’s Rest, a rain-drowned village wrapped in fog, superstition, and watching eyes. There, among shuttered windows, crooked rooftops, and whispers of stolen children, the memory of an old hunt begins to stir — the hunt that would carve his legend into something far darker than fame.

002

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Record 002
Gideon's Path

Shadows in the Bog

Gideon’s dream draws him deeper into the rain-drowned memory of Hollow’s Rest, where a grand estate rises from the mist like a relic untouched by decay. Behind its iron gates and watchful stone beasts waits an old man with a pipe, a house filled with trophies, and a truth far darker than village rumor. Children have vanished. Something from the bogs has learned to wear familiar faces. And before the night is done, Gideon will learn that some monsters do not hunt from hatred, but from hunger.

003

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Record 003
Gideon's Path

Whispers in the Dark

Within the candlelit study of Thalos Greer, Gideon learns the truth behind the terror stalking Hollow’s Rest. The whispers are not village superstition, nor the work of some restless spirit, but something older and more intimate in its cruelty — creatures from the Mirebound Fen that steal the faces, voices, and skins of the innocent. With Sorrowbane placed in his hands and the grief of a broken grandfather heavy in the room, Gideon steps back into the rain knowing this hunt will demand more than steel; it will demand a descent into the kind of darkness that remembers every child it has taken.

004

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Record 004
Main Chronicle

The Radiance Eternal

Before the first kingdoms raised their crowns beneath the dying stars, before the Shattered Dominion learned to name its wounds, Astryon was bound to a sacred order older than throne, temple, and war. At its heart stood the Eternal Essence, the vast consciousness beneath creation, and the Astral Tree, the luminous anchor through which souls returned to the Promised Land. Yet even divine order can fracture when gods fail, when sacred currents sour, and when death itself forgets the road home. This is the ancient history of that first ruin — the fading of the Tree, the vanishing of Aurelia, the poisoning of the Mana Pools, and the sorrowful birth of a world where the living still pray for light, and the dead no longer sleep.

005

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Record 005
Gideon's Path

Echoes in the Fog

At the edge of the Mirebound Fen, Gideon enters the shack of a strange bog-seer whose wisdom feels as dangerous as the marsh itself. Among black candles, hanging herbs, bones, incense, and whispered riddles, he is given more than warnings about the Whisperkin — he is given omens, potions, and the unsettling sense that the bog already knows his name. Guided once more by the Nyctharis, Gideon steps into the fog, where the truth of the hunt waits in silence, hunger, and rot.

006

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Record 006
Tales from the Crucible

The Ferryman of Mirebound

In the drowned margins of Mirebound, a silent ferryman carries the dead across black water beneath the pale glow of a lantern that offers no warmth. His work is old, feared, and necessary — a ritual of blue flame, sealed crates, iron nails, and names written carefully for souls the village would rather not touch. But when the fen begins to answer back, and the water stirs with something that does not belong to the living or the dead, a quiet rite becomes a glimpse into the older hunger waiting beneath the marsh.

007

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Record 007
Gideon's Path

The Mirebound Omen

Guided by the black-winged Nyctharis, Gideon Thorne ventures into the rain-choked wilds northwest of Hollow’s Rest, where the mire deepens, the trees grow ancient beyond comfort, and every step seems to draw him farther from the safety of the known world. Lantern in hand and Sorrowbane close, he follows the omen through fog, black water, and blight-soured silence, unaware whether the creature is leading him toward truth, danger, or something in the swamp that has already begun watching him in return.

008

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Record 008
Gideon's Path

The Staked Child

Deep within the Mirebound Fen, Gideon follows the Nyctharis into a silence too deliberate to be natural. The swamp tightens around him with every step, revealing signs of something vicious, intelligent, and cruel enough to turn death into a warning. What begins as a hunt through mud, rain, and rotting trees becomes something far more intimate when Gideon discovers that the Whisperkin are not merely killing in the dark — they are leaving behind messages for those brave or foolish enough to follow.

009

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Record 009
Gideon's Path

The Dragging Dread

Wounded, half-drowned, and deep within the living dark of the Mirebound Fen, Gideon comes face to face with the thing behind the village’s terror. What emerges from the shadows is not merely a beast, but a grotesque intelligence wearing stolen innocence like a mask, striking with the speed and cruelty of something born from rot, hunger, and old blight. As Sorrowbane bites into mud and root, and the black water drags at his body like a grave trying to close, Gideon learns that this hunt will not be won by courage alone — only endurance, instinct, and the grim refusal to be swallowed by the darkness he came to destroy.

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